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In Verbis Virtus

Here are some of the characters I done for In Verbis Virtus a game made by Indomitus Game team.
From a concept I did the whole process for a game ready character/asset, all concept made by Denis Gualtieri.

Falsitas:
2 x 2048 Textures ( diff, spec, gloss, normal, transparency )
25.000 Tris ( Maya, Photoshop, ZBrush, XNormal, topogun )


Indomitus - Realtime modeling Indomitus - Realtime modeling Indomitus - Realtime modeling Indomitus - Realtime modeling

Slender:
2 x 2048 Textures ( diff, spec, gloss, normal, transparency )
20.000 Tris ( Maya, Photoshop, ZBrush, XNormal, topogun )

Indomitus - Realtime modeling Indomitus - Realtime modeling Indomitus - Realtime modeling

Pursuer Statue:
1 x 1024 Textures ( AO, Normal ) ready for procedural textures
5.000 Tris body, 700 tris ea weapon ( Maya, Photoshop, ZBrush, XNormal, topogun )

Indomitus - Realtime modeling Indomitus - Realtime modeling Indomitus - Realtime modeling